(1) Bates, D. W., & Singh, H. (2018). Two decades since To Err is Human: An assessment of progress and emerging priorities in patient safety. Health Affairs, 37(11), 1736-1743.
(2) He, D., & Yu, H. (2016). Hospital non-price competition under the Global Budget Payment and Prospective Payment Systems. Health economics review, 6(1), 7.
(3) Bates, D. W., Saria, S., Ohno-Machado, L., Shah, A., & Escobar, G. (2014). Big data in health care: using analytics to identify and manage high-risk and high-cost patients. Health Affairs, 33(7), 1123-1131.
(4) Laver et al., 2017
(5) Hoffman, H. G., Patterson, D. R., Carrougher, G. J., & Sharar, S. R. (2001). Effectiveness of virtual reality-based pain control with multiple treatments. The Clinical journal of pain, 17(3), 229-235.
(6) Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., & Crotty, M. (2017). Virtual reality for stroke rehabilitation. Cochrane Database of Systematic Reviews, (11).
(1) Maples-Keller, J. L., Bunnell, B. E., Kim, S. J., & Rothbaum, B. O. (2017). The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard review of psychiatry, 25(3), 103-113.
(1) Rizzo, A. A., Shilling, R., & Forbell, E. (2016). Clinical virtual reality tools to advance the prevention, assessment, and treatment of PTSD. European journal of psychotraumatology, 7(1), 1414560.
(2) Drapkin, Z. A., Lindgren, B. W., & Gupta, A. (2020). The use of virtual reality to improve suturing skills in urology residents. Urology, 138, 56-61.
(1) Pantano, E., & Servidio, R. (2012). Modeling innovative points of sale through virtual and immersive technologies. Journal of Retailing and Consumer Services, 19(3), 279-286.
(2) Slater, M., & Wilbur, S. (1997). A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 6(6), 603-616.
(3) Ryu, J. H., Park, S. J., Park, J. W., Kim, J. W., Yoo, H. J., Kim, T. W., ... & Jeon, H. J. (2017). Randomized clinical trial of immersive virtual reality tour of the operating theatre in children before anaesthesia. British Journal of Surgery, 104(12), 1628-1633.
(4) Gold, J. I., & Mahrer, N. E. (2018). Is Virtual Reality Ready for Prime Time in the Medical Space? A Randomized Control Trial of Pediatric Virtual Reality for Acute Procedural Pain Management. Journal of Pediatric Psychology, 43(3), 266-275.
(1) Vaughan, N., Dubey, V. N., Wainwright, T. W., & Middleton, R. G. (2016). A review of virtual reality based training simulators for orthopaedic surgery. Medical Engineering & Physics, 38(2), 59–71.
(2) Economides, M., et al. (2018). Augmented reality in the surgery of cerebral aneurysms: a technical report. World Neurosurgery, 120, e1078-e1083.
(3) Laschinger, H. K. S., & Fida, R. (2014).
(1) Yang, J. H., Wu, U. I., & Tai, H. M. (2019). Effectiveness of an ultraviolet-C disinfection system for reduction of healthcare-associated pathogens. Journal of Microbiology, Immunology, and Infection, 52(3), 487-493.
(2) Dorsey, E. R., & Topol, E. J. (2016). State of Telehealth. New England Journal of Medicine, 375(2), 154-161.
(3) Rentschler, M. E., Platt, S. R., & Berg, K. A. (2007). Surgical robotics: The early chronicles: A personal historical perspective. The International Journal of Medical Robotics and Computer Assisted Surgery, 3(1), 2-8.
Copyright © 2023 Hospital 4.0 - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.